Development of a Learning Media Package on Orthographic Drawing Through the Metaverse
DOI:
https://doi.org/10.70464/mjbet.v2i3.1711Keywords:
Development, Learning media package, Metaverse, Orthographic drawingAbstract
Orthographic drawing is fundamental in vocational education, yet conventional instruction often fails to engage students effectively. This study aimed to develop and evaluate a Metaverse-based learning media package to enhance vocational students’ achievement. The package, consisting of six topics with interactive videos, peer communication, and exercises, was designed to increase engagement and comprehension. Its quality was reviewed by three experts and rated at a “very good” level (mean score 4.70, standard deviation 0.49). Effectiveness was tested using a post-test only design and by comparing learning outcomes between an experimental group and a control group. The results showed that the media met the efficiency criteria (E1/E2) at 82.31/80.13, and students who used the Metaverse media achieved significantly higher post-test scores than those in the control group (t = 3.67, p = 0.001). These findings indicate that Metaverse-based learning media is effective in improving vocational students’ learning achievement and can serve as a practical model for developing innovative educational tools in technical and related fields.