Malay Warrior Board Game A Method of Appreciation of The Narrative of Hikayat Hang Tuah
DOI:
https://doi.org/10.47252/teniat.v13i1.1120Keywords:
Hikayat Hang Tuah, narrative, Malay Hero Board GameAbstract
ABSTRACT
Hikayat Hang Tuah is a traditional Malay literary work that often attracts the attention of scholars both within and outside the nation. The story is always a topic of discussion in academic circles through the existence of studies from various perspectives such as the language content in the text by Hussin Sarif (2009), a comparison between modern works and the original text by Monique Zaini-Lajoubert (2010), the relevance of Hang Tuah as a heroic figure by Rahimah (2018), the symbol of sovereignty in the text by Tengku Mohd Ali and Ja’afar (2013), the character of Hang Tuah by Hashim Musa (2014), the character of Hang Tuah in the context of civilization by Ayu Nor Azilah Mohamad (2017), and the truth of Hang Jebat as a hero by Mohamed Anwar Omar Din (2019). The existence of these studies proves that the content of Hikayat Hang Tuah is still relevant for extensive study in various aspects, especially through the method of the Malay Hero Board Game which still needs to be explored. The study applied the Malay Heroes Board Game using two conceptual frameworks, namely 5W1H by Rudyard Kipling (1902) namely What, Who, Where, When, Why and How and the ADDIE model by FSU (1975) consisting of Analysis, Design, Development, Implement and Evaluate. The results of the study found that the Malay Heroes Board Game could be a product that has the potential to elevate the Hikayat Hang Tuah as a new medium in appreciating the narrative of classical Malay literature.
ABSTRAK
Hikayat Hang Tuah merupakan sebuah karya kesusasteraan Melayu tadisional yang sering menjadi tumpuan pengkaji dalam negara mahupun luar negara. Hikayat ini sentiasa menjadi perbincangan dalam arena akademik melalui kewujudan kajian pelbagai sudut seperti kandungan bahasa dalam teks oleh Hussin Sarif (2009), perbandingan karya moden dengan teks asal oleh Monique Zaini-Lajoubert (2010), kerelevanan Hang Tuah sebagai tokoh wira oleh Rahimah (2018), simbol kedaulatan dalam teks oleh Tengku Mohd Ali dan Ja’afar (2013), sifat peribadi watak Hang Tuah oleh Hashim Musa (2014), watak Hang Tuah dalam konteks peradaban oleh Ayu Nor Azilah Mohamad (2017) serta kebenaran Hang Jebat sebagai seorang pahlawan oleh Mohamed Anwar Omar Din (2019). Kewujudan kajian-kajian ini membuktikan bahawa kandungan Hikayat Hang Tuah masih relevan untuk dikaji secara meluas dalam pelbagai aspek khususnya melalui kaedah seni permainan Pahlawan Melayu Board Game yang masih perlu diterokai. Kajian mengaplikasikan Pahlawan Melayu Board Game dengan menggunakan dua kerangka konsep iaitu 5W1H oleh Rudyard Kipling (1902) iaitu What, Who, Where, When, Why dan How serta model ADDIE oleh FSU (1975) yang terdiri daripada Analysis, Design, Development, Implement dan Evaluate. Hasil kajian mendapati bahawa, Pahlawan Melayu Board Game mampu menjadi sebuah produk yang berpotensi dalam mengangkat Hikayat Hang Tuah sebagai satu medium baharu dalam menghayati naratif kesusasteraan Melayu klasik.
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